I think proto-languages can be applied to basically any appropriate prehistoric setting, and especially to science fiction and fantasy settings. I often viewed the lack of interest for them as based on the idea that they are not fantastic enough, that they would render a fantastic world too realistic to allow for an adequate immersion of the reader (or viewer) into a new world.
With time, I have become more and more convinced that most authors don’t use proto-languages (or tweaked versions of them) simply because they can’t, and resort to the easier way: inventing some rules … Read the rest “A Game of Thrones in Indo-European: proto-languages in Westeros and Essos, and population genomics”
As we announced yesterday at Dnghu, our book A Grammar of Modern Indo-European, Third Edition has been revised, and the new version of the Proto-Indo-European lexicon has been added and it is available now online and printed at Amazon, without the Etymology section – it is therefore a cheaper, more handy manual.
But, more importantly, we have added a new section and published a parallel Prometheus Edition – Engineer language of the grammar, that includes unprecedented content with discussion of Prometheus’ recreated Late Proto-Indo-European dialect of the Prometheus/Alien/Predator fiction universe. There is also a printed version … Read the rest “Prometheus Engineer language in updated alternative version of A Grammar of Modern Indo-European”